Path to file structure is: Program Files (x86)\Steam\SteamApps\common\Wasteland 2\Build\WL2_Dataįiles: resources.assets - sharedassets0.assets - sharedassets1.assets Beta 3 will always contain the latest version.Ĭamoflagecaper wrote:Can we have a Sub forum for Modding! Please! Add ,Move this to topic to ! As of posting this not all versions are ready, so the links will contain defaults. 3 will be the most recent while the two previous will hold earlier versions. Make sure to read the readme file for more information about the tool.īETA 1,2 and 3. Included are the main program, the Text File Plugin, the Texture Plugin, and the Audio plugin.Īlso included is a Visual Studio 2008 project and source files for making a plug-in DLL. Also any suggestions will be listened too, and if I can do it I will. If you find a file or game it doesn't work with let me know so I can figure out what's wrong. I also can't guarantee it will work with every game or every file. This is an early version of UAE, so expect some bugs. It can also be extended to support any kind of asset type through the use of plug-ins. It can import and export any asset in raw data format.
#UNITY ASSETS EDITOR LICENSE#
If you have no forum account but want to give me feature requests or want to report bugs, you can use the github page.īy downloading and/or using this software, you agree to the terms of its license ( "human-readable summary").Ģ.2 stable b (32bit : here or here, 64bit : here or here)Ģ.2 stable c (32bit : here or here, 64bit : here or here)Ģ.Is a plug-in based asset editor, exporter, and importer for modding games created with the Unity Game Engine.
#UNITY ASSETS EDITOR MOD#
Make the mod installer close properly after a file dialog was opened.The mod installer now uses a statically linked AssetsTools.dll to reduce file size and hopefully reduce the amount of false-positives.Support the slightly changed Unity 2019.Fix mip map generation for RGBA32 textures.Fix the file name extension for exported.Fix removing version targets in the type database editor.Allow setting the field version in the type database editor.Also added m_AssemblyName in MonoScript manually to 2018.2 and 3 type databases, since it was missing. Fix locating script assemblies in 2018.2 and 3.Fix a crash when using assets that were added, removed and added again.Fix a crash that may occur when adding a new asset in a bundle and reopening the 'Asset info' dialog.assets files with an installer package loaded. Fix writing bundles with an installer package loaded.Look for newly added MonoScripts when retrieving MonoBehaviour script info.Improve the MonoBehaviour type retrieve tool for array and List fields.Improve the errors logged to progress dialogs and make them stay open if an error occured.Fix the window focus after progress dialogs.Write assets listed in the preload table before others.Fix the serialized flag for bundles so it is not set on.Fix the file order in written bundles to stay the same.Add a new console command 'applyemip' to apply installer packages.Add support for 2018.3 streamed mesh export is not tested.Bundle replacer type information and hashes inside installer packages.
![unity assets editor unity assets editor](https://odininspector.com/files/pages/attributes/file-path-attribute/FilePathAttribute.gif)
![unity assets editor unity assets editor](https://docs.unity3d.com/Packages/com.unity.quicksearch@1.0/manual/Images/filter_keyboard.gif)
Unity Assets Bundle Extractor (UABE) is a stylish tool that allows editing asset bundles and.